It builds on the Geometry Nodes system’s support for curves to power a procedural grooming pipeline, augmented by a new set of non-procedural tools for grooming hair via a brush-based workflow. The hair grooming toolset represents one of the first extensions of Blender’s new node-based architecture beyond procedural modelling and object scattering. New curve-based hair system combines procedural and brush-based grooming tools The curves system is part of Blender 3.3, due for a stable release in September, while the real-time compositor is available via an experimental build of the open-source 3D software. The Blender Foundation has just posted sneak peeks at two major new toolsets due in future versions of Blender: a curves-based system for grooming hair, and a GPU-accelerated real-time compositor. The tools are being tested in production on upcoming Blender Studio animation Project Heist. Posted by Jim Thacker Preview: Blender’s new hair tools and viewport compositorīlender’s new hair grooming tools: part of the curve-based hair system now available in alpha builds of Blender 3.3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |